// Plane // // (c) 1998 Ying Zhang camera -25 -20 10 1 ambient 1 1 1 { translate -10 5 5 light 1 1 0 } { translate 0 5 0 light 1 1 1 } // draw body { scale 1 .7 1.5 surface .3 .3 1 .1 1 100 object sphere-3.txt } // draw cockpit { translate 0 .35 .35 scale .625 .45 .75 rotate y 25 rotate x 25 surface .8 .8 1 .1 1 100 object sphere-3.txt } // draw propellers { translate 1.3 0 .65 scale .5 .5 .5 { scale .15 .15 .15 surface .5 .5 1 .1 1 100 object sphere-3.txt } // draw blades translate 0 0 .05 surface .3 .3 1 .1 1 100 { rotate z 60 translate 0 .35 0 scale .10 .35 .05 object sphere-2.txt } { rotate z -60 translate 0 .35 0 scale .10 .35 .05 object sphere-2.txt } { translate 0 -.35 0 scale .10 .35 .05 object sphere-2.txt } } { translate -1.3 0 .65 scale .5 .5 .5 { scale .15 .15 .15 surface .5 .5 1 .1 1 100 object sphere-3.txt } // draw blades surface .3 .3 1 .1 1 100 { rotate z 60 translate 0 .35 0 scale .10 .35 .05 object sphere-2.txt } { rotate z -60 translate 0 .35 0 scale .10 .35 .05 object sphere-2.txt } { translate 0 -.35 0 scale .10 .35 .05 object sphere-2.txt } } // draw wings { translate 0 0 .25 scale 2 .2 .5 surface .5 .5 .8 .1 1 100 object sphere-3.txt } // draw tail { translate 0 .45 -1.25 rotate x -15 scale .2 .5 .35 surface .5 .5 .8 .1 1 100 object sphere-3.txt }