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Image Gallery
All the pictures on this page were rendered with my scene language program. I wrote it in Visual C++ for my Introduction to Computer Graphics course at Simon Fraser University. There are only two primitives used in all of these pictures, spheres and cubes. The spheres are approximated recursively using triangles, and cubes have four triangles per face. The scenes were rendered using a simplified Phong Illumination model and Phong shading to a 300x300 viewport. Hidden surface removal was done first by Backface Culling and then Z-Buffering. SphereThis is a model of a blue sphere with three light sources (white, green, and yellow). The scene consists of 512 triangles, 268 were culled.
Tri-SphereThis is a model of three intersecting spheres (blue, purple, red) and two light sources (green, white). The scene consists of 1536 triangles, 772 were culled.
AirplaneThis is a model of an airplane, with two lightsources (yellow and white). The scene consists of 3840 triangles, 1948 were culled.
BobuiThis is a model of a teddy bear, it consists of 4096 triangles, 2156 were culled.
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