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CG Station

Sphere
Tri-Sphere
Airplane
Bobui

Image Gallery

 

All the pictures on this page were rendered with my scene language program. I wrote it in Visual C++ for my Introduction to Computer Graphics course at Simon Fraser University.

There are only two primitives used in all of these pictures, spheres and cubes. The spheres are approximated recursively using triangles, and cubes have four triangles per face.

The scenes were rendered using a simplified Phong Illumination model and Phong shading to a 300x300 viewport. Hidden surface removal was done first by Backface Culling and then Z-Buffering.

Sphere

This is a model of a blue sphere with three light sources (white, green, and yellow). The scene consists of 512 triangles, 268 were culled.

Wireframe (3593 bytes) Phong Shaded (13702 bytes)

 Click here to see the scene file that created this.

 

Tri-Sphere

This is a model of three intersecting spheres (blue, purple, red) and two light sources (green, white). The scene consists of 1536 triangles, 772 were culled.

Wireframe (12939 bytes) Phong Shaded (21587 bytes)

 Click here to see the scene file that created this.

 

Airplane

This is a model of an airplane, with two lightsources (yellow and white). The scene consists of 3840 triangles, 1948 were culled.

Wireframe (5597 bytes) Phong Shaded (17273 bytes)

 Click here to see the scene file that created this.

 

Bobui

This is a model of a teddy bear, it consists of 4096 triangles, 2156 were culled.

Wireframe (11876 bytes) Phong Shaded (13702 bytes)

 Click here to see the scene file that created this.
 Click here to see a spinning animation.


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